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Soapbox Suburb Racing Game

A university project has required me and a team of 4 to create a well designed and visually pleasing race course. The idea and design is 100% up to us and can be adapted however we want. I was in charge of main asset/prop creation. The map is based of a 1960's american suburb which can raced around in a soapbox car. This is something as a team we found interesting so creation began.. (This was created in UE4). The game is now finished and play well.

Welcome to SoapBox Suburb!

Welcome to SoapBox Suburb!

This is The basic Course Layout. This shows how the track will flow.

This is The basic Course Layout. This shows how the track will flow.

Here is a view of the general block out and how it looks from distance.

Here is a view of the general block out and how it looks from distance.

Soapbox Suburb - Racing game environment [Block-out]

Once the trees were added It gave the map a spruce of life.

Once the trees were added It gave the map a spruce of life.

As the houses were added they made the map feel like it was more of a homely street.

As the houses were added they made the map feel like it was more of a homely street.

Here is a look down the street.

Here is a look down the street.

American Suburb house.
This asset was created for the american suburb racing game. It is a very basic house which can be duplicated around the map with different styles. the house needed to look correct for the time period too.

Here are a few screen shots of the map as it improves through its stages.

Here are a few screen shots of the map as it improves through its stages.

[WIP] 'Soapbox Suburb' - A racing game environment

A re-modelled car has now been implemented into the map and works well.

A re-modelled car has now been implemented into the map and works well.

Here are a few screenshots of all the assets put together to create a living environment.

Here are a few screenshots of all the assets put together to create a living environment.

After all models were created I began working on a UI, this was made using UE4's blueprints.

After all models were created I began working on a UI, this was made using UE4's blueprints.